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How many copies did Living Pages - Children's Interactive Book sell?

Estimated copies sold
≈ 25–40
$20–$55 after Steam's cut $37–$84 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Living Pages - Children's Interactive Book out and predicted the genre from its 8 similar games. Every figure here, including Living Pages - Children's Interactive Book's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–1.1M
best case 3.8M (Mirror 2: Project X)
Games like Living Pages - Children's Interactive Book

The middle of these games

≈ 1.0M–1.1M copies

≈ $3.3M–$6.5M after Steam's cut

from ~33k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Mirror 2: Project X at ≈ 2.9M–4.7M copies, ≈ $1.6M–$4.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 165 to 28k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (7 of 8) and Story Rich (5 of 8).
The winners
Winners here lead with Visual Novel + Historical, priced around $10. The breakout hits carry Multiple Endings + Interactive Fiction; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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