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How many copies did Giant Hornet sell?

Estimated copies sold
≈ 124–202
$102–$275 after Steam's cut $185–$423 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Giant Hornet out and predicted the genre from its 5 similar games. Every figure here, including Giant Hornet's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 429k–1.1M
best case 1.7M (My Time at Portia)
Games like Giant Hornet

The middle of these games

≈ 429k–1.1M copies

≈ $3.3M–$12.9M after Steam's cut

from ~25k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 5 of your similar games are hits.

Best case: My Time at Portia at ≈ 1.3M–2.1M copies, ≈ $10.5M–$28.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 2k to 14k.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 5) and Life Sim (4 of 5).
The winners
Winners here lead with Life Sim + Open World, priced around $30.
The era
Only 1 of your 5 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 846k–1.4M
SteamSpy 500k–1M
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$7.0M–$18.8M after Steam's cut $12.7M–$28.9M before the cut
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SimulationCrime
Internet Cafe Simulator 2
2022
Est. copies
≈ 327k–532k
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My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Disney Dreamlight Valley
2023
Est. copies
≈ 612k–994k
SteamSpy 500k–1M
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$6.7M–$18.1M after Steam's cut $12.2M–$27.8M before the cut
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RelaxingLife Sim
Littlewood
2020
Est. copies
≈ 169k–275k
SteamSpy 200k–500k
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$14.99
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Pixel GraphicsLife Sim

Sizing up your own game? See what its genre can realistically do before you build it.