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How many copies did KILL KNIGHT sell?

Estimated copies sold
≈ 50k–81k
$206k–$555k after Steam's cut $375k–$853k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left KILL KNIGHT out and predicted the genre from its 8 similar games. Every figure here, including KILL KNIGHT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 85k–125k
best case 1.6M (Deep Rock Galactic: Survivor)
Games like KILL KNIGHT

The middle of these games

≈ 85k–125k copies

≈ $481k–$627k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Deep Rock Galactic: Survivor at ≈ 1.2M–1.9M copies, ≈ $4.3M–$11.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 2k to 41k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Top-Down Shooter (5 of 8).
The winners
Winners here lead with Bullet Hell + Action Roguelike, priced around $13. The breakout hits carry Action Roguelike + Rogue-lite; a typical game here doesn't.
The era
The games you compared span 2015 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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