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How many copies did Nex Machina sell?

Estimated copies sold
≈ 75k–123k
$415k–$1.1M after Steam's cut $754k–$1.7M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nex Machina out and predicted the genre from its 8 similar games. Every figure here, including Nex Machina's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 88k–204k
best case 870k (Soulstone Survivors)
Games like Nex Machina

The middle of these games

≈ 88k–204k copies

≈ $453k–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Soulstone Survivors at ≈ 663k–1.1M copies, ≈ $2.7M–$7.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 780 to 23k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $15. The breakout hits carry Early Access + Action RPG + Rogue-like; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soulstone Survivors
2025
Est. copies
≈ 663k–1.1M
9.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Assault Android Cactus+
2015
Est. copies
≈ 98k–160k
SteamSpy 200k–500k
Est. revenue
$541k–$1.5M after Steam's cut $983k–$2.2M before the cut
$19.99
2k reviews
Very Positive
Beat Hazard
2010
Est. copies
≈ 471k–765k
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.3M before the cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Beat Hazard 2
2019
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before the cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Patch Quest
2023
Est. copies
≈ 69k–112k
SteamSpy 100k–200k
Est. revenue
$285k–$765k after Steam's cut $517k–$1.2M before the cut
$14.99
3k reviews
Very Positive
AdventureCreature Collector
Rogue: Genesia
2025
Est. copies
≈ 212k–344k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$874k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell
Windowkill
2024
Est. copies
≈ 92k–150k
SteamSpy 200k–500k
Est. revenue
$126k–$340k after Steam's cut $230k–$523k before the cut
$4.99
4k reviews
Overwhelmingly Positive
ActionIndie
KILL KNIGHT
2024
Est. copies
≈ 50k–81k
SteamSpy 100k–200k
Est. revenue
$206k–$555k after Steam's cut $375k–$853k before the cut
$14.99
2k reviews
Very Positive
StylizedBullet Hell

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