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How many copies did Great Naval Battles: The Final Fury sell?

Estimated copies sold
≈ 546–887
$2k–$4k after Steam's cut $3k–$6k before the cut
from 22 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Great Naval Battles: The Final Fury out and predicted the genre from its 8 similar games. Every figure here, including Great Naval Battles: The Final Fury's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–3.9M
best case 64.7M (War Thunder)
Games like Great Naval Battles: The Final Fury

The middle of these games

≈ 1.2M–3.9M copies

≈ $11.9M–$21.3M after Steam's cut

from ~31k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is War (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: War Thunder at ≈ 49.3M–80.1M copies.

What it took to get here
About half the games that made it here had over 20k reviews in their first month; the spread ran 7k to 43k.
The genre you'd be entering
Your set
Your set clusters on War (4 of 8) and Military (3 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat.
The era
The games you compared span 2010 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

War Thunder
2013
Est. copies
≈ 49.3M–80.1M
25x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation
Barotrauma
2023
Est. copies
≈ 2.2M–3.6M
2.9x vs typical
SteamSpy 2M–5M
Est. revenue
$24.4M–$65.5M after Steam's cut $44.3M–$100.8M before the cut
$39.99
89k reviews
Very Positive
Co-opMultiplayer
Total War: NAPOLEON – Definitive Edition
2010
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.7M–$49.5M before the cut
$24.99
28k reviews
Very Positive
StrategyHistorical
UBOAT
2024
Est. copies
≈ 673k–1.1M
SteamSpy 500k–1M
Est. revenue
$5.6M–$14.9M after Steam's cut $10.1M–$23.0M before the cut
$29.99
27k reviews
Very Positive
SimulationWorld War II
Holdfast: Nations At War
2020
Est. copies
≈ 730k–1.2M
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
$19.99
29k reviews
Very Positive
ShooterFPS
Wargame: Red Dragon
2014
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$9.1M–$24.5M after Steam's cut $16.6M–$37.7M before the cut
$29.99
20k reviews
Very Positive
StrategyRTS
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
5.0x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
156k reviews
Mostly Positive
Free to PlayNaval Combat
Transport Fever 2
2019
Est. copies
≈ 934k–1.5M
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy

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