Sign in
wishvane

How many copies did Some Goodbyes We Made sell?

Estimated copies sold
≈ 5k–7k
$6k–$17k after Steam's cut $11k–$26k before the cut
from 184 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Some Goodbyes We Made out and predicted the genre from its 8 similar games. Every figure here, including Some Goodbyes We Made's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 277k–341k
best case 1.5M (Sally Face - Episode One)
Games like Some Goodbyes We Made

The middle of these games

≈ 277k–341k copies

≈ $1.4M–$2.5M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sally Face - Episode One at ≈ 1.2M–1.9M copies, ≈ $959k–$2.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 542 to 4k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (8 of 8) and Narrative (3 of 8).
The winners
Winners here lead with Story Rich, priced around $6. The breakout hits carry Indie + Psychological Horror + Horror; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Citizen Sleeper 2: Starward Vector
2025
Est. copies
≈ 65k–106k
too small to compare
SteamSpy 50k–100k
Est. revenue
$449k–$1.2M after Steam's cut $817k–$1.9M before the cut
$24.99
3k reviews
Very Positive
RPGDice
Death and Taxes
2020
Est. copies
≈ 211k–343k
SteamSpy 500k–1M
Est. revenue
$755k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$12.99
9k reviews
Very Positive
Choices MatterStory Rich
Behind the Frame: The Finest Scenery
2021
Est. copies
≈ 191k–310k
SteamSpy 200k–500k
Est. revenue
$681k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$12.99
8k reviews
Very Positive
AtmosphericSingleplayer
Sally Face - Episode One
2016
Est. copies
≈ 1.2M–1.9M
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
$959k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$2.99
28k reviews
Overwhelmingly Positive
Pentiment
2022
Est. copies
≈ 242k–393k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$19.99
10k reviews
Overwhelmingly Positive
HistoricalStory Rich
Citizen Sleeper
2022
Est. copies
≈ 260k–423k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$19.99
10k reviews
Very Positive
RPGDice
Impostor Factory
2021
Est. copies
≈ 319k–518k
SteamSpy 500k–1M
Est. revenue
$875k–$2.4M after Steam's cut $1.6M–$3.6M before the cut
$9.99
13k reviews
Overwhelmingly Positive
Story RichEmotional
Before Your Eyes
2021
Est. copies
≈ 590k–959k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.4M after Steam's cut $2.9M–$6.7M before the cut
$9.99
24k reviews
Overwhelmingly Positive
EmotionalNarrative

Sizing up your own game? See what its genre can realistically do before you build it.