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How many copies did I'll be Brave, Tomorrow sell?

Estimated copies sold
≈ 1k–2k
$4k–$12k after Steam's cut $8k–$18k before the cut
from 54 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I'll be Brave, Tomorrow out and predicted the genre from its 8 similar games. Every figure here, including I'll be Brave, Tomorrow's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 669k–1.4M
best case 4.1M (INSIDE)
Games like I'll be Brave, Tomorrow

The middle of these games

≈ 669k–1.4M copies

≈ $2.4M–$8.0M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: INSIDE at ≈ 3.1M–5.1M copies, ≈ $21.6M–$58.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 2k to 22k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Choices Matter (3 of 8).
The winners
Winners here lead with 2.5D + Puzzle-Platformer, priced around $25. The breakout hits carry 2.5D + Puzzle-Platformer + Cinematic; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sally Face - Episode One
2016
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$959k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$2.99
28k reviews
Overwhelmingly Positive
Legend of Mortal
2024
Est. copies
≈ 935k–1.5M
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$19.99
38k reviews
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RPGChoices Matter
Impostor Factory
2021
Est. copies
≈ 319k–518k
SteamSpy 500k–1M
Est. revenue
$875k–$2.4M after Steam's cut $1.6M–$3.6M before the cut
$9.99
13k reviews
Overwhelmingly Positive
Story RichEmotional
Before Your Eyes
2021
Est. copies
≈ 590k–959k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.4M after Steam's cut $2.9M–$6.7M before the cut
$9.99
24k reviews
Overwhelmingly Positive
EmotionalNarrative
Night in the Woods
2017
Est. copies
≈ 695k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before the cut
$19.99
20k reviews
Very Positive
Story RichAdventure
INSIDE
2016
Est. copies
≈ 3.1M–5.1M
3.7x vs typical
SteamSpy 2M–5M
Est. revenue
$21.6M–$58.2M after Steam's cut $39.4M–$89.5M before the cut
$24.99
76k reviews
Overwhelmingly Positive
2.5DPuzzle-Platformer
Gone Home
2013
Est. copies
≈ 1.2M–1.9M
SteamSpy 500k–1M
Est. revenue
$4.8M–$12.9M after Steam's cut $8.7M–$19.9M before the cut
$14.99
18k reviews
Mostly Positive
Cultist Simulator
2018
Est. copies
≈ 430k–698k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before the cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter

Sizing up your own game? See what its genre can realistically do before you build it.