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How many copies did Iconia Defenders sell?

Estimated copies sold
≈ 521–846
$2k–$5k after Steam's cut $3k–$7k before the cut
from 21 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Iconia Defenders out and predicted the genre from its 8 similar games. Every figure here, including Iconia Defenders's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–17k
best case 124k (Emberward)
Games like Iconia Defenders

The middle of these games

≈ 1k–17k copies

≈ $4k–$130k after Steam's cut

from ~160 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Emberward at ≈ 95k–154k copies, ≈ $520k–$1.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 82 reviews in their first month; the spread ran 11 to 555.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (8 of 8) and Rogue-lite (8 of 8).
The winners
Winners here lead with Tower Defense + Rogue-lite, priced around $20.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.