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How many copies did Galaxy Burger sell?

Estimated copies sold
≈ 70k–114k
$232k–$623k after Steam's cut $421k–$959k before the cut
from 3k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Galaxy Burger out and predicted the genre from its 8 similar games. Every figure here, including Galaxy Burger's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 62k–138k
best case 402k (Hello Kitty Island Adventure)
Games like Galaxy Burger

The middle of these games

≈ 62k–138k copies

≈ $363k–$894k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hello Kitty Island Adventure at ≈ 306k–497k copies, ≈ $3.4M–$9.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 252 to 4k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Cozy (6 of 8).
The winners
Winners here lead with Cozy + Open World, priced around $40.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.