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How many copies did Animal Race Run VR sell?

Estimated copies sold
≈ 25–40
$20–$55 after Steam's cut $37–$84 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Animal Race Run VR out and predicted the genre from its 8 similar games. Every figure here, including Animal Race Run VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–14k
best case 506k (Retrowave)
Games like Animal Race Run VR

The middle of these games

≈ 6k–14k copies

≈ $4k–$10k after Steam's cut

from ~144 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Retrowave at ≈ 385k–626k copies, ≈ $317k–$852k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 276 reviews in their first month; the spread ran 2 to 7k.
The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Runner (5 of 8).
The winners
Winners here lead with Racing, priced around $2. The breakout hits carry Multiplayer + Casual + Indie; a typical game here doesn't.
The era
The games you compared span 2015 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sky To Fly: Faster Than Wind
2016
Est. copies
≈ 4k–7k
SteamSpy 100k–200k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$3.99
107 reviews
Mixed
ActionFlight
Boss of this gym
2021
Est. copies
≈ 15k–25k
4.3x vs typical
SteamSpy 100k–200k
Est. revenue
$4k–$11k after Steam's cut $8k–$17k before the cut
$0.99
623 reviews
Very Positive
RunnerIdler
Unpossible
2015
Est. copies
≈ 6k–10k
SteamSpy 20k–50k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$2.99
131 reviews
Very Positive
RacingFast-Paced
Drift86
2019
Est. copies
≈ 213k–346k
51x vs typical
SteamSpy 200k–500k
Est. revenue
$116k–$313k after Steam's cut $212k–$481k before the cut
$1.99
7k reviews
Very Positive
RacingMultiplayer
Retrowave
2022
Est. copies
≈ 385k–626k
108x vs typical
SteamSpy 200k–500k
Est. revenue
$317k–$852k after Steam's cut $576k–$1.3M before the cut
$2.99
16k reviews
Overwhelmingly Positive
Racing1980s
Cyber Driver
2019
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$0.99
156 reviews
Very Positive
Automobile SimCasual
Super Lobster Run
2020
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$675–$2k after Steam's cut $1k–$3k before the cut
$0.99
100 reviews
Very Positive
ActionAdventure
Retrowave 2
2026
Est. copies
≈ 12k–19k
3.4x vs typical
SteamSpy under 20k
Est. revenue
$16k–$44k after Steam's cut $30k–$68k before the cut
$4.99
483 reviews
Very Positive
Early AccessAction

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