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How many copies did Dwelvers sell?

Estimated copies sold
≈ 8k–13k
$33k–$88k after Steam's cut $59k–$135k before the cut
from 319 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dwelvers out and predicted the genre from its 8 similar games. Every figure here, including Dwelvers's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 239k–475k
best case 845k (Dungeons 3)
Games like Dwelvers

The middle of these games

≈ 239k–475k copies

≈ $1.3M–$6.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Dungeons 3 at ≈ 644k–1.0M copies, ≈ $5.3M–$14.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 19 to 6k.
The genre you'd be entering
Your set
Your set clusters on Villain Protagonist (7 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with Villain Protagonist + Base-Building, priced around $30.
The era
The games you compared span 2009 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Dungeons 3
2017
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≈ 644k–1.0M
3.4x vs typical
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StrategyManagement
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≈ 228k–371k
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War for the Overworld
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UndergroundSimulation

Sizing up your own game? See what its genre can realistically do before you build it.