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How many copies did Skyward Extraction sell?

Estimated copies sold
≈ 2k–3k
$5k–$13k after Steam's cut $9k–$21k before the cut
from 73 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Skyward Extraction out and predicted the genre from its 8 similar games. Every figure here, including Skyward Extraction's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 153k–254k
best case 33.1M (The Binding of Isaac: Rebirth)
Games like Skyward Extraction

The middle of these games

≈ 153k–254k copies

≈ $989k–$1.9M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Binding of Isaac: Rebirth at ≈ 25.2M–41.0M copies, ≈ $104.0M–$279.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 430 to 6k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Dungeon Crawler (6 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $15. The breakout hits carry Great Soundtrack + Replay Value + Difficult; a typical game here doesn't.
The era
The games you compared span 2014 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Binding of Isaac: Rebirth
2014
Est. copies
≈ 25.2M–41.0M
77x vs typical
SteamSpy 5M–10M
Est. revenue
$104.0M–$279.6M after Steam's cut $189.1M–$430.1M before the cut
$14.99
450k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
NECROPOLIS: BRUTAL EDITION
2016
Est. copies
≈ 193k–314k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$29.99
5k reviews
Mixed
Souls-likeAction Roguelike
Crawl
2017
Est. copies
≈ 251k–409k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$14.99
7k reviews
Very Positive
Pixel GraphicsLocal Multiplayer
Heavy Bullets
2014
Est. copies
≈ 88k–143k
SteamSpy 100k–200k
Est. revenue
$241k–$649k after Steam's cut $439k–$998k before the cut
$9.99
2k reviews
Very Positive
IndieAction
KLETKA
2026
Est. copies
≈ 193k–314k
SteamSpy 100k–200k
Est. revenue
$531k–$1.4M after Steam's cut $966k–$2.2M before the cut
$9.99
8k reviews
Very Positive
Early AccessHorror
Dead Estate
2021
Est. copies
≈ 165k–268k
SteamSpy 200k–500k
Est. revenue
$679k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$14.99
7k reviews
Very Positive
Action RoguelikeTwin Stick Shooter
Dreamscaper
2021
Est. copies
≈ 79k–128k
SteamSpy 200k–500k
Est. revenue
$541k–$1.5M after Steam's cut $984k–$2.2M before the cut
$24.99
3k reviews
Very Positive
Action RoguelikeRogue-lite
Mortal Sin
2025
Est. copies
≈ 146k–237k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$24.99
6k reviews
Very Positive
First-PersonAction Roguelike

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