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How many copies did Crawl sell?

Estimated copies sold
≈ 251k–409k
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crawl out and predicted the genre from its 8 similar games. Every figure here, including Crawl's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14k–47k
best case 1.3M (Lost Castle / 失落城堡)
Games like Crawl

The middle of these games

≈ 14k–47k copies

≈ $57k–$158k after Steam's cut

from ~607 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Lost Castle / 失落城堡 at ≈ 996k–1.6M copies, ≈ $2.7M–$7.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 297 reviews in their first month; the spread ran 112 to 326.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Dungeon Crawler (6 of 8).
The winners
Winners here lead with Action Roguelike + Dungeon Crawler, priced around $15. The breakout hits carry Side Scroller + Multiplayer + First-Person; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Legend of Dungeon
2013
Est. copies
≈ 104k–168k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$285k–$766k after Steam's cut $518k–$1.2M before the cut
$9.99
2k reviews
Mostly Positive
Action RoguelikeRogue-like
Tallowmere 2: Curse of the Kittens
2024
Est. copies
≈ 9k–15k
SteamSpy 50k–100k
Est. revenue
$26k–$69k after Steam's cut $47k–$107k before the cut
$9.99
379 reviews
Very Positive
Action Roguelike2D Platformer
Conan Chop Chop
2022
Est. copies
≈ 19k–31k
SteamSpy 200k–500k
Est. revenue
$79k–$214k after Steam's cut $144k–$329k before the cut
$14.99
777 reviews
Mixed
Rogue-liteAction Roguelike
Lost Castle / 失落城堡
2016
Est. copies
≈ 996k–1.6M
39x vs typical
SteamSpy 1M–2M
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.3M before the cut
$9.99
24k reviews
Very Positive
4 Player LocalAction Roguelike
Tallowmere
2015
Est. copies
≈ 42k–68k
SteamSpy 100k–200k
Est. revenue
$46k–$123k after Steam's cut $83k–$189k before the cut
$3.99
855 reviews
Very Positive
IndieAction Roguelike
Barony
2015
Est. copies
≈ 872k–1.4M
29x vs typical
SteamSpy 500k–1M
Est. revenue
$4.8M–$12.9M after Steam's cut $8.7M–$19.8M before the cut
$19.99
18k reviews
Very Positive
Dungeon CrawlerAction Roguelike
Son of a Witch
2018
Est. copies
≈ 13k–22k
SteamSpy 20k–50k
Est. revenue
$87k–$235k after Steam's cut $159k–$362k before the cut
$23.99
436 reviews
Very Positive
Action RoguelikeOnline Co-Op
Ants Took My Eyeball
2024
Est. copies
≈ 6k–11k
SteamSpy under 20k
Est. revenue
$23k–$62k after Steam's cut $42k–$96k before the cut
$12.99
261 reviews
Very Positive
Pixel GraphicsLoot

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