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How many copies did Publish or Perish sell?

Estimated copies sold
≈ 298–484
$163–$438 after Steam's cut $297–$674 before the cut
from 12 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Publish or Perish out and predicted the genre from its 8 similar games. Every figure here, including Publish or Perish's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 618–3k
best case 49k (ORDER 13)
Games like Publish or Perish

The middle of these games

≈ 618–3k copies

≈ $1k–$47k after Steam's cut

from ~36 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Action Roguelike (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: ORDER 13 at ≈ 37k–61k copies, ≈ $92k–$249k after Steam's cut.

What it took to get here
About half the games that made it here had over 24 reviews in their first month; the spread ran 2 to 572.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (4 of 8) and Life Sim (4 of 8).
The winners
Winners here lead with Survival Horror + Immersive Sim, priced around $9.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RPGLife Sim

Sizing up your own game? See what its genre can realistically do before you build it.