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How many copies did HexoCity sell?

Estimated copies sold
≈ 570–927
$2k–$4k after Steam's cut $3k–$6k before the cut
from 23 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HexoCity out and predicted the genre from its 8 similar games. Every figure here, including HexoCity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 34k–66k
best case 75k (Cloud Gardens)
Games like HexoCity

The middle of these games

≈ 34k–66k copies

≈ $125k–$461k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Cloud Gardens at ≈ 57k–93k copies, ≈ $283k–$761k after Steam's cut.

What it took to get here
About half the games that made it here had over 468 reviews in their first month; the spread ran 166 to 1k.
The genre you'd be entering
Your set
Your set clusters on Building (5 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Nature + Sandbox, priced around $18.
The era
The games you compared span 2013 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Block'hood
2017
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$178k–$480k after Steam's cut $324k–$738k before the cut
$14.99
1k reviews
Mostly Positive
Incredipede
2013
Est. copies
≈ 23k–37k
SteamSpy under 20k
Est. revenue
$63k–$169k after Steam's cut $115k–$261k before the cut
$9.99
363 reviews
Mostly Positive
BuildingPhysics
Preserve
2025
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
$66k–$176k after Steam's cut $119k–$271k before the cut
$12.49
769 reviews
Very Positive
PuzzleTurn-Based Strategy
Station to Station
2023
Est. copies
≈ 48k–79k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$239k–$643k after Steam's cut $435k–$990k before the cut
$17.99
2k reviews
Very Positive
Hundred Days - Winemaking Simulator
2021
Est. copies
≈ 27k–44k
SteamSpy 100k–200k
Est. revenue
$187k–$503k after Steam's cut $340k–$773k before the cut
$24.99
1k reviews
Mostly Positive
StrategyColorful
Haven Park
2021
Est. copies
≈ 28k–45k
SteamSpy 20k–50k
Est. revenue
$69k–$185k after Steam's cut $125k–$285k before the cut
$8.99
1k reviews
Very Positive
AdventureCasual
Reus 2
2024
Est. copies
≈ 57k–92k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$391k–$1.1M after Steam's cut $711k–$1.6M before the cut
$24.99
2k reviews
Very Positive
God GameColony Sim
Cloud Gardens
2021
Est. copies
≈ 57k–93k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$283k–$761k after Steam's cut $515k–$1.2M before the cut
$17.99
2k reviews
Very Positive
NatureSandbox

Sizing up your own game? See what its genre can realistically do before you build it.