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How many copies did Haven Park sell?

Estimated copies sold
≈ 28k–45k
$69k–$185k after Steam's cut $125k–$285k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Haven Park out and predicted the genre from its 8 similar games. Every figure here, including Haven Park's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 65k–77k
best case 196k (Railroads Online)
Games like Haven Park

The middle of these games

≈ 65k–77k copies

≈ $584k–$742k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Management (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Railroads Online at ≈ 149k–243k copies, ≈ $1.2M–$3.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 587 reviews in their first month; the spread ran 243 to 5k.
The genre you'd be entering
Your set
Your set clusters on Management (4 of 8) and Open World (4 of 8).
The winners
Winners here lead with Trains + Open World, priced around $30. The breakout hits carry Trains + Multiplayer + Online Co-Op; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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