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How many copies did Sea Fantasy sell?

Estimated copies sold
≈ 15k–24k
$62k–$167k after Steam's cut $113k–$256k before the cut
from 606 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sea Fantasy out and predicted the genre from its 8 similar games. Every figure here, including Sea Fantasy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 152k–297k
best case 4.3M (Black Desert)
Games like Sea Fantasy

The middle of these games

≈ 152k–297k copies

≈ $1.3M–$3.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Black Desert at ≈ 3.2M–5.3M copies, ≈ $8.9M–$23.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Fantasy (3 of 8).
The winners
Winners here lead with Open World + Fantasy, priced around $22. The breakout hits carry Fantasy + RPG + Open World; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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