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wishvane

How many copies did SUPER BATTLE POLYCARS sell?

Estimated copies sold
≈ 149–242
$409–$1k after Steam's cut $744–$2k before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SUPER BATTLE POLYCARS out and predicted the genre from its 8 similar games. Every figure here, including SUPER BATTLE POLYCARS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 447k–741k
best case 1.0M (Need for Speed™ Payback)
Games like SUPER BATTLE POLYCARS

The middle of these games

≈ 447k–741k copies

≈ $2.9M–$7.8M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Need for Speed™ Payback at ≈ 798k–1.3M copies, ≈ $6.6M–$17.7M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Combat Racing (7 of 8).
The winners
Winners here lead with Racing + Open World, priced around $30.
The era
The games you compared span 2006 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Road Redemption
2017
Est. copies
≈ 465k–755k
SteamSpy 1M–2M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.6M–$10.6M before the cut
$19.99
14k reviews
Very Positive
Vehicular CombatRacing
FlatOut: Ultimate Carnage Collector's Edition
2008
Est. copies
≈ 487k–792k
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before the cut
$39.99
8k reviews
Very Positive
Combat RacingRacing
BallisticNG
2018
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$468k–$1.3M after Steam's cut $851k–$1.9M before the cut
$14.99
4k reviews
Very Positive
Combat RacingFuturistic
Need for Speed™ Hot Pursuit Remastered
2020
Est. copies
≈ 367k–596k
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$29.99
15k reviews
Very Positive
RacingDriving
FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
FlatOut
2007
Est. copies
≈ 420k–682k
SteamSpy 100k–200k
Est. revenue
$865k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$7.49
7k reviews
Very Positive
Combat RacingRacing
Need for Speed™ Payback
2020
Est. copies
≈ 798k–1.3M
3.0x vs typical
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.7M after Steam's cut $12.0M–$27.2M before the cut
$29.99
32k reviews
Very Positive
RacingOpen World
Gas Guzzlers Extreme
2013
Est. copies
≈ 261k–424k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$24.99
4k reviews
Very Positive
Combat RacingVehicular Combat

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