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How many copies did Coffee For Cthulhu sell?

Estimated copies sold
≈ 273–443
$187–$502 after Steam's cut $340–$772 before the cut
from 11 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Coffee For Cthulhu out and predicted the genre from its 8 similar games. Every figure here, including Coffee For Cthulhu's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.8M–3.0M
best case 56.5M (Stardew Valley)
Games like Coffee For Cthulhu

The middle of these games

≈ 1.8M–3.0M copies

≈ $19.4M–$21.8M after Steam's cut

from ~57k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 2k to 16k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Farming Sim (5 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Pixel Graphics + Life Sim + RPG; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Farming Simulator 19
2018
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$11.5M–$30.8M after Steam's cut $20.9M–$47.4M before the cut
$17.99
76k reviews
Very Positive
Lobotomy Corporation | Monster Management Simulation
2018
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$49.0M before the cut
$24.99
57k reviews
Very Positive
ManagementDifficult
Farming Simulator 22
2021
Est. copies
≈ 2.3M–3.7M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$12.6M–$34.0M after Steam's cut $23.0M–$52.2M before the cut
$19.99
93k reviews
Very Positive
Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
18x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
DREDGE
2023
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.0M after Steam's cut $18.9M–$43.0M before the cut
$26.99
56k reviews
Overwhelmingly Positive
ExplorationFishing
Fishing Planet
2017
Est. copies
≈ 2.7M–4.3M
SteamSpy 5M–10M
Est. revenue
Free
Free
77k reviews
Very Positive
FishingFree to Play
My Singing Monsters
2021
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
Free
Free
49k reviews
Very Positive
Creature CollectorSimulation

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