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How many copies did Robowars sell?

Estimated copies sold
≈ 16k–26k
$18k–$48k after Steam's cut $33k–$74k before the cut
from 291 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Robowars out and predicted the genre from its 8 similar games. Every figure here, including Robowars's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 39k–51k
best case 757k (Tribes of Midgard)
Games like Robowars

The middle of these games

≈ 39k–51k copies

≈ $151k–$358k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Action Roguelike (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Tribes of Midgard at ≈ 576k–937k copies, ≈ $3.2M–$8.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 620 reviews in their first month; the spread ran 2 to 8k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (4 of 8) and Rogue-like (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Action RPG, priced around $20. The breakout hits carry Open World Survival Craft + Online Co-Op + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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SteamSpy 100k–200k
Est. revenue
$194k–$522k after Steam's cut $353k–$802k before the cut
$19.99
1k reviews
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IsometricRogue-like
Ancient Demon Shadow
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too small to compare
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ActionRacing
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$73k–$197k after Steam's cut $134k–$304k before the cut
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Spectacle fighterAction
Fate Seeker: Journey
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Est. copies
≈ 30k–49k
SteamSpy 100k–200k
Est. revenue
$82k–$221k after Steam's cut $149k–$340k before the cut
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RPGAction
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≈ 521–846
too small to compare
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Early AccessAction Roguelike
Home Wars
2017
Est. copies
≈ 41k–66k
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Est. revenue
$112k–$301k after Steam's cut $203k–$463k before the cut
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RTSFPS
SpellForce 3 Fallen God
2020
Est. copies
≈ 39k–63k
SteamSpy 200k–500k
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$214k–$575k after Steam's cut $389k–$885k before the cut
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RPGStrategy
Tribes of Midgard
2021
Est. copies
≈ 576k–937k
19x vs typical
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$19.99
23k reviews
Mostly Positive
Open World Survival CraftOnline Co-Op

Sizing up your own game? See what its genre can realistically do before you build it.