Sign in
wishvane

How many copies did Sword vs Horde sell?

Estimated copies sold
≈ 496–806
$545–$1k after Steam's cut $990–$2k before the cut
from 20 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sword vs Horde out and predicted the genre from its 8 similar games. Every figure here, including Sword vs Horde's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 86k–748k
best case 3.5M (Hero Siege)
Games like Sword vs Horde

The middle of these games

≈ 86k–748k copies

≈ $528k–$2.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hero Siege at ≈ 2.7M–4.3M copies, ≈ $5.8M–$15.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 1k to 23k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (5 of 8).
The winners
Winners here lead with Action RPG + Hack and Slash, priced around $8.
The era
The games you compared span 2014 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Army of Ruin
2023
Est. copies
≈ 69k–112k
SteamSpy 200k–500k
Est. revenue
$152k–$409k after Steam's cut $276k–$629k before the cut
$7.99
3k reviews
Very Positive
Action RoguelikeBullet Hell
Soulstone Survivors
2025
Est. copies
≈ 663k–1.1M
5.9x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Slime 3K: Rise Against Despot
2024
Est. copies
≈ 42k–69k
SteamSpy 50k–100k
Est. revenue
$58k–$157k after Steam's cut $106k–$241k before the cut
$4.99
2k reviews
Mostly Positive
Bullet HellAction Roguelike
Tower of Babel: Survivors of Chaos
2026
Est. copies
≈ 157k–256k
SteamSpy 500k–1M
Est. revenue
$562k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$12.99
6k reviews
Mixed
Early AccessAction Roguelike
Hero Siege
2014
Est. copies
≈ 2.7M–4.3M
10x vs typical
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.7M after Steam's cut $10.6M–$24.1M before the cut
$7.99
47k reviews
Mixed
Action RPGPixel Graphics
Dungeon Souls
2016
Est. copies
≈ 93k–150k
SteamSpy 200k–500k
Est. revenue
$331k–$889k after Steam's cut $601k–$1.4M before the cut
$12.99
2k reviews
Mostly Positive
RPGAction Roguelike
Death Must Die
2023
Est. copies
≈ 539k–876k
4.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$6.99
22k reviews
Very Positive
Action RoguelikeBullet Hell
ANVIL
2023
Est. copies
≈ 54k–88k
SteamSpy 100k–200k
Est. revenue
$374k–$1.0M after Steam's cut $680k–$1.5M before the cut
$24.99
2k reviews
Mixed
Top-Down ShooterAction Roguelike

Sizing up your own game? See what its genre can realistically do before you build it.