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wishvane

How many copies did Find My Wiener sell?

Estimated copies sold
≈ 1k–2k
$774–$2k after Steam's cut $1k–$3k before the cut
from 57 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Find My Wiener out and predicted the genre from its 8 similar games. Every figure here, including Find My Wiener's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–61k
best case 248k (Contraband Police: Prologue)
Games like Find My Wiener

The middle of these games

≈ 26k–61k copies

≈ $178k–$304k after Steam's cut

from ~975 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Contraband Police: Prologue at ≈ 189k–307k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 473 reviews in their first month; the spread ran 7 to 1k.
The genre you'd be entering
Your set
Your set clusters on Exploration (6 of 8) and Hidden Object (6 of 8).
The winners
Winners here lead with Simulation + Exploration. The breakout hits carry Action + Automobile Sim + Shooter; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Contraband Police: Prologue
2021
Est. copies
≈ 189k–307k
7.8x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
8k reviews
Very Positive
SimulationAction
IMMORTALITY
2022
Est. copies
≈ 49k–80k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$271k–$728k after Steam's cut $492k–$1.1M before the cut
$19.99
2k reviews
Very Positive
Hidden ObjectChoose Your Own Adventure
Shashingo: Learn Japanese with Photography
2024
Est. copies
≈ 20k–33k
SteamSpy 20k–50k
Est. revenue
$112k–$302k after Steam's cut $204k–$464k before the cut
$19.99
823 reviews
Very Positive
EducationImmersive Sim
Platform 8
2024
Est. copies
≈ 71k–115k
2.9x vs typical
SteamSpy 100k–200k
Est. revenue
$78k–$209k after Steam's cut $141k–$321k before the cut
$3.99
3k reviews
Very Positive
Prehistoric Hunt
2020
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$95k–$254k after Steam's cut $172k–$391k before the cut
$17.99
771 reviews
Very Positive
Early AccessDinosaurs
Lushfoil Photography Sim
2025
Est. copies
≈ 44k–72k
1.8x vs typical
SteamSpy 20k–50k
Est. revenue
$182k–$490k after Steam's cut $331k–$754k before the cut
$14.99
2k reviews
Very Positive
RealisticExploration
Noun Town Language Learning
2026
Est. copies
≈ 19k–30k
SteamSpy 20k–50k
Est. revenue
$102k–$275k after Steam's cut $186k–$423k before the cut
$19.99
751 reviews
Very Positive
Early AccessPuzzle
B100X - Auto Dungeon RPG
2021
Est. copies
≈ 24k–39k
SteamSpy 100k–200k
Est. revenue
Free
Free
975 reviews
Very Positive
RPGCasual

Sizing up your own game? See what its genre can realistically do before you build it.