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How many copies did Shashingo: Learn Japanese with Photography sell?

Estimated copies sold
≈ 20k–33k
$112k–$302k after Steam's cut $204k–$464k before the cut
from 823 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shashingo: Learn Japanese with Photography out and predicted the genre from its 8 similar games. Every figure here, including Shashingo: Learn Japanese with Photography's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 60k–94k
best case 745k (Police Simulator: Patrol Officers)
Games like Shashingo: Learn Japanese with Photography

The middle of these games

≈ 60k–94k copies

≈ $541k–$754k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Police Simulator: Patrol Officers at ≈ 568k–922k copies, ≈ $4.7M–$12.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 197 to 10k.
The genre you'd be entering
Your set
Your set clusters on Education (6 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Simulation + Crime, priced around $30. The breakout hits carry Crime + Investigation + Online Co-Op; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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