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How many copies did No Ticket Back: Craft, Survive & Escape sell?

Estimated copies sold
≈ 570–927
$2k–$4k after Steam's cut $3k–$6k before the cut
from 23 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left No Ticket Back: Craft, Survive & Escape out and predicted the genre from its 8 similar games. Every figure here, including No Ticket Back: Craft, Survive & Escape's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 445k–1.1M
best case 9.8M (RimWorld)
Games like No Ticket Back: Craft, Survive & Escape

The middle of these games

≈ 445k–1.1M copies

≈ $3.9M–$10.1M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: RimWorld at ≈ 7.5M–12.1M copies, ≈ $71.8M–$193.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 4k to 16k.
The genre you'd be entering
Your set
Your set clusters on Colony Sim (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35. The breakout hits carry Management + Building; a typical game here doesn't.
The era
The games you compared span 2014 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$5.9M–$16.0M after Steam's cut $10.8M–$24.6M before the cut
$19.99
31k reviews
Very Positive
Craft The World
2014
Est. copies
≈ 955k–1.6M
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before the cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
Dwarf Fortress
2022
Est. copies
≈ 780k–1.3M
2.4x vs typical
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.3M after Steam's cut $11.7M–$26.6M before the cut
$29.99
31k reviews
Very Positive
DwarfColony Sim
RimWorld
2018
Est. copies
≈ 7.5M–12.1M
19x vs typical
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Planetbase
2015
Est. copies
≈ 508k–826k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.7M before the cut
$14.99
10k reviews
Mostly Positive
Stranded: Alien Dawn
2023
Est. copies
≈ 281k–457k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before the cut
$34.99
11k reviews
Very Positive
SurvivalBase-Building
Stonehearth
2018
Est. copies
≈ 397k–646k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before the cut
$19.99
13k reviews
Mostly Positive
Space Haven
2026
Est. copies
≈ 275k–447k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.4M–$7.8M before the cut
$24.99
11k reviews
Very Positive
Base-BuildingSpace

Sizing up your own game? See what its genre can realistically do before you build it.