Sign in
wishvane

How many copies did Dungeonmans sell?

Estimated copies sold
≈ 69k–112k
$285k–$765k after Steam's cut $518k–$1.2M before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeonmans out and predicted the genre from its 8 similar games. Every figure here, including Dungeonmans's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–70k
best case 69k (Jupiter Hell)
Games like Dungeonmans

The middle of these games

≈ 11k–70k copies

≈ $30k–$360k after Steam's cut

from ~627 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Jupiter Hell at ≈ 52k–85k copies, ≈ $359k–$966k after Steam's cut.

What it took to get here
About half the games that made it here had over 129 reviews in their first month; the spread ran 52 to 939.
The genre you'd be entering
Your set
Your set clusters on Traditional Roguelike (8 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Rogue-like + Turn-Based, priced around $25.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ADOM (Ancient Domains Of Mystery)
2015
Est. copies
≈ 79k–128k
2.6x vs typical
SteamSpy 20k–50k
Est. revenue
$325k–$873k after Steam's cut $591k–$1.3M before the cut
$14.99
2k reviews
Very Positive
Traditional RoguelikeCRPG
Shattered Planet
2014
Est. copies
≈ 37k–60k
SteamSpy 200k–500k
Est. revenue
$152k–$408k after Steam's cut $276k–$628k before the cut
$14.99
658 reviews
Mixed
RPGProcedural Generation
Terra Randoma
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$14.99
167 reviews
Very Positive
Turn-BasedOpen World
Zorbus
2022
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$13k–$34k after Steam's cut $23k–$53k before the cut
$4.99
376 reviews
Very Positive
Traditional RoguelikeRogue-like
Sproggiwood
2014
Est. copies
≈ 33k–54k
SteamSpy 100k–200k
Est. revenue
$137k–$369k after Steam's cut $250k–$568k before the cut
$14.99
595 reviews
Mostly Positive
Turn-BasedProcedural Generation
Jupiter Hell
2021
Est. copies
≈ 52k–85k
3.4x vs typical
SteamSpy 50k–100k
Est. revenue
$359k–$966k after Steam's cut $653k–$1.5M before the cut
$24.99
2k reviews
Very Positive
Rogue-likeTurn-Based
Wayward
2016
Est. copies
≈ 57k–92k
2.2x vs typical
SteamSpy 50k–100k
Est. revenue
$125k–$336k after Steam's cut $227k–$516k before the cut
$7.99
1k reviews
Very Positive
SurvivalOpen World Survival Craft
The Curse Of Yendor
2017
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before the cut
$9.99
75 reviews
Very Positive
Traditional RoguelikeFantasy

Sizing up your own game? See what its genre can realistically do before you build it.