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How many copies did ADOM (Ancient Domains Of Mystery) sell?

Estimated copies sold
≈ 79k–128k
$325k–$873k after Steam's cut $591k–$1.3M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ADOM (Ancient Domains Of Mystery) out and predicted the genre from its 8 similar games. Every figure here, including ADOM (Ancient Domains Of Mystery)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 781–17k
best case 32k (The Doors of Trithius)
Games like ADOM (Ancient Domains Of Mystery)

The middle of these games

≈ 781–17k copies

≈ $2k–$67k after Steam's cut

from ~247 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: The Doors of Trithius at ≈ 24k–39k copies, ≈ $100k–$269k after Steam's cut.

What it took to get here
About half the games that made it here had over 11 reviews in their first month; the spread ran 2 to 435.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (7 of 8) and Rogue-like (7 of 8).
The winners
Winners here lead with Simulation + Traditional Roguelike, priced around $15.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hieroglyphika
2016
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$18k–$49k after Steam's cut $33k–$75k before the cut
$9.99
158 reviews
Mixed
Traditional RoguelikeRogue-like
CELLAR
2021
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
$477–$1k after Steam's cut $867–$2k before the cut
$6.99
10 reviews
Positive
Traditional RoguelikeRogue-like
Depths of Faveg
2024
Est. copies
≈ 694–1k
SteamSpy 20k–50k
Est. revenue
$953–$3k after Steam's cut $2k–$4k before the cut
$4.99
28 reviews
Positive
Class-BasedTurn-Based Combat
Golden Krone Hotel
2017
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$32k–$85k after Steam's cut $58k–$131k before the cut
$9.99
336 reviews
Very Positive
Traditional RoguelikeTurn-Based
The Doors of Trithius
2021
Est. copies
≈ 24k–39k
4.0x vs typical
SteamSpy under 20k
Est. revenue
$100k–$269k after Steam's cut $182k–$414k before the cut
$14.99
978 reviews
Very Positive
SimulationTraditional Roguelike
Zorbus
2022
Est. copies
≈ 9k–15k
1.5x vs typical
SteamSpy 20k–50k
Est. revenue
$13k–$34k after Steam's cut $23k–$53k before the cut
$4.99
376 reviews
Very Positive
Traditional RoguelikeRogue-like
Hyper Dungeon Crawler
2021
Est. copies
≈ 298–484
SteamSpy under 20k
Est. revenue
$573–$2k after Steam's cut $1k–$2k before the cut
$6.99
12 reviews
Mostly Positive
Traditional RoguelikeTurn-Based Tactics
Rogue Fable III
2021
Est. copies
≈ 19k–30k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
$51k–$137k after Steam's cut $92k–$210k before the cut
$9.99
746 reviews
Very Positive
Traditional RoguelikeRogue-like

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