Sign in
wishvane

How many copies did BattleCap sell?

Estimated copies sold
≈ 4k–7k
$13k–$36k after Steam's cut $25k–$56k before the cut
from 165 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BattleCap out and predicted the genre from its 8 similar games. Every figure here, including BattleCap's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 28k–148k
best case 2.1M (HELLDIVERS™ Dive Harder Edition)
Games like BattleCap

The middle of these games

≈ 28k–148k copies

≈ $108k–$264k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: HELLDIVERS™ Dive Harder Edition at ≈ 1.6M–2.6M copies, ≈ $9.0M–$24.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Top-Down Shooter (5 of 8) and 4 Player Local (4 of 8).
The winners
Winners here lead with Co-op + Top-Down Shooter, priced around $20. The breakout hits carry Co-op + Sci-fi + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2009 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

HELLDIVERS™ Dive Harder Edition
2015
Est. copies
≈ 1.6M–2.6M
20x vs typical
SteamSpy 2M–5M
Est. revenue
$9.0M–$24.1M after Steam's cut $16.3M–$37.0M before the cut
$19.99
33k reviews
Very Positive
Online Co-OpCo-op
Blazing Beaks
2019
Est. copies
≈ 76k–123k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$312k–$838k after Steam's cut $567k–$1.3M before the cut
$14.99
3k reviews
Very Positive
Pixel GraphicsAction Roguelike
Hyper Jam
2019
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$51k–$138k after Steam's cut $94k–$213k before the cut
$12.99
500 reviews
Very Positive
ActionIndie
Shipped
2019
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$55k–$147k after Steam's cut $99k–$226k before the cut
$9.99
691 reviews
Very Positive
Local Multiplayer4 Player Local
Sea King
2019
Est. copies
≈ 806–1k
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$4.99
28 reviews
Mostly Positive
IndieNaval
It came from space and ate our brains
2015
Est. copies
≈ 25k–41k
SteamSpy 200k–500k
Est. revenue
$69k–$187k after Steam's cut $126k–$287k before the cut
$9.99
518 reviews
Mostly Positive
Top-Down ShooterTwin Stick Shooter
Nation Red
2009
Est. copies
≈ 176k–286k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$145k–$389k after Steam's cut $263k–$599k before the cut
$2.99
3k reviews
Very Positive
ZombiesAction
Yet Another Zombie Defense HD
2017
Est. copies
≈ 125k–203k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$137k–$369k after Steam's cut $250k–$568k before the cut
$3.99
4k reviews
Very Positive
ZombiesTop-Down Shooter

Sizing up your own game? See what its genre can realistically do before you build it.