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How many copies did Hyper Jam sell?

Estimated copies sold
≈ 14k–23k
$51k–$138k after Steam's cut $94k–$213k before the cut
from 500 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hyper Jam out and predicted the genre from its 8 similar games. Every figure here, including Hyper Jam's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.0M–5.1M
best case 10.6M (Hotline Miami)
Games like Hyper Jam

The middle of these games

≈ 2.0M–5.1M copies

≈ $11.8M–$29.7M after Steam's cut

from ~39k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is 4 Player Local (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Hotline Miami at ≈ 8.1M–13.1M copies, ≈ $22.2M–$59.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on 4 Player Local (4 of 8) and Fast-Paced (3 of 8).
The winners
Winners here lead with Violent + Top-Down, priced around $10.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Duck Game
2015
Est. copies
≈ 1.9M–3.1M
SteamSpy 2M–5M
Est. revenue
$6.8M–$18.3M after Steam's cut $12.4M–$28.2M before the cut
$12.99
39k reviews
Overwhelmingly Positive
MultiplayerFunny
Hotline Miami
2012
Est. copies
≈ 8.1M–13.1M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$22.2M–$59.6M after Steam's cut $40.3M–$91.7M before the cut
$9.99
128k reviews
Overwhelmingly Positive
Great SoundtrackViolent
Hotline Miami 2: Wrong Number
2015
Est. copies
≈ 3.9M–6.3M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$16.1M–$43.3M after Steam's cut $29.2M–$66.5M before the cut
$14.99
80k reviews
Very Positive
Great SoundtrackGore
Move or Die
2016
Est. copies
≈ 970k–1.6M
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.3M–$16.5M before the cut
$14.99
23k reviews
Very Positive
MultiplayerFunny
SpeedRunners
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.1M after Steam's cut $11.6M–$26.4M before the cut
$14.99
37k reviews
Very Positive
MultiplayerRacing
Victory Heat Rally
2024
Est. copies
≈ 18k–30k
too small to compare
SteamSpy 20k–50k
Est. revenue
$102k–$273k after Steam's cut $185k–$420k before the cut
$19.99
745 reviews
Very Positive
RacingDriving
Auto Age: Standoff
2017
Est. copies
≈ 4k–6k
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
115 reviews
Mixed
SoftwareIndie
BULLET PARTY
2017
Est. copies
≈ 3k–5k
too small to compare
SteamSpy 20k–50k
Est. revenue
$909–$2k after Steam's cut $2k–$4k before the cut
$0.99
97 reviews
Very Positive
Twin Stick ShooterCo-op Campaign

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