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wishvane

How many copies did TypeSpell Journey sell?

Estimated copies sold
≈ 50–81
$69–$184 after Steam's cut $125–$283 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TypeSpell Journey out and predicted the genre from its 8 similar games. Every figure here, including TypeSpell Journey's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k
best case 12k (You Can Kana - Learn Japanese Hiragana & Katakana)
Games like TypeSpell Journey

The middle of these games

≈ 1k copies

≈ $1k–$2k after Steam's cut

from ~34 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: You Can Kana - Learn Japanese Hiragana & Katakana at ≈ 9k–14k copies, ≈ $24k–$65k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 17 reviews in their first month; the spread ran 4 to 34.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Typing (8 of 8) and Word Game (7 of 8).
The winners
Winners here lead with Typing + Word Game, priced around $5. The breakout hits carry Casual; a typical game here doesn't.
The era
The games you compared span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

God of Word
2016
Est. copies
≈ 6k–10k
4.4x vs typical
SteamSpy 50k–100k
Est. revenue
$9k–$23k after Steam's cut $15k–$35k before the cut
$4.99
149 reviews
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IndieCasual
Stop Online - Battle of Words
2016
Est. copies
≈ 7k–11k
4.9x vs typical
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Est. revenue
$10k–$26k after Steam's cut $17k–$40k before the cut
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Mixed
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Tyfortress: Tactical Typing
2021
Est. copies
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SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$4.99
35 reviews
Positive
TypingTower Defense
Word
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Est. copies
≈ 1k–2k
SteamSpy 20k–50k
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Free
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TypingFaith
Photo Quiz - Animals
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≈ 950–2k
SteamSpy under 20k
Est. revenue
$520–$1k after Steam's cut $945–$2k before the cut
$1.99
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TriviaWord Game
Tybot Invasion: The Typing Runner
2021
Est. copies
≈ 719–1k
SteamSpy 20k–50k
Est. revenue
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$4.99
29 reviews
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TypingRunner
You Can Kana - Learn Japanese Hiragana & Katakana
2021
Est. copies
≈ 9k–14k
10x vs typical
SteamSpy 20k–50k
Est. revenue
$24k–$65k after Steam's cut $44k–$100k before the cut
$9.99
354 reviews
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Typefighters (Steam Edition)
2016
Est. copies
≈ 7k–11k
4.8x vs typical
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Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$1.99
163 reviews
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TypingEducation

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