Sign in
wishvane

How many copies did God of Word sell?

Estimated copies sold
≈ 6k–10k
$9k–$23k after Steam's cut $15k–$35k before the cut
from 149 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left God of Word out and predicted the genre from its 8 similar games. Every figure here, including God of Word's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 161k–421k
best case 2.1M (Emily is Away)
Games like God of Word

The middle of these games

≈ 161k–421k copies

≈ $792k–$2.4M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Emily is Away at ≈ 1.6M–2.6M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 462 reviews in their first month; the spread ran 190 to 1k.
The genre you'd be entering
Your set
Your set clusters on Typing (5 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Story Rich + Choices Matter, priced around $10. The breakout hits carry Singleplayer + Choices Matter + Story Rich; a typical game here doesn't.
The era
The games you compared span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Emily is Away
2015
Est. copies
≈ 1.6M–2.6M
5.2x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
32k reviews
Very Positive
Free to PlayStory Rich
Scribble It!
2020
Est. copies
≈ 200k–324k
SteamSpy 1M–2M
Est. revenue
Free
Free
8k reviews
Very Positive
Free to PlayMultiplayer
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
4.2x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Her Story
2015
Est. copies
≈ 507k–824k
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.8M before the cut
$9.99
10k reviews
Very Positive
InvestigationTyping
Buddy Simulator 1984
2021
Est. copies
≈ 108k–175k
SteamSpy 200k–500k
Est. revenue
$296k–$797k after Steam's cut $539k–$1.2M before the cut
$9.99
4k reviews
Very Positive
Emily is Away <3
2021
Est. copies
≈ 168k–273k
SteamSpy 200k–500k
Est. revenue
$461k–$1.2M after Steam's cut $838k–$1.9M before the cut
$9.99
7k reviews
Very Positive
Choices MatterSimulation
Cook, Serve, Delicious!
2013
Est. copies
≈ 361k–587k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$12.99
6k reviews
Very Positive
IndieTime Management
Cook, Serve, Delicious! 2!!
2017
Est. copies
≈ 104k–169k
SteamSpy 200k–500k
Est. revenue
$430k–$1.2M after Steam's cut $781k–$1.8M before the cut
$14.99
3k reviews
Very Positive
TypingCasual

Sizing up your own game? See what its genre can realistically do before you build it.