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How many copies did RollScape sell?

Estimated copies sold
≈ 9k–15k
$21k–$55k after Steam's cut $37k–$85k before the cut
from 378 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RollScape out and predicted the genre from its 8 similar games. Every figure here, including RollScape's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 117k–286k
best case 4.9M (Disco Elysium - The Final Cut)
Games like RollScape

The middle of these games

≈ 117k–286k copies

≈ $764k–$2.5M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Disco Elysium - The Final Cut at ≈ 3.8M–6.1M copies, ≈ $41.3M–$111.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 279 to 3k.
The genre you'd be entering
Your set
Your set clusters on Choices Matter (7 of 8) and Rogue-like (5 of 8).
The winners
Winners here lead with Story Rich + Choices Matter, priced around $40. The breakout hits carry Detective + Atmospheric + Point & Click; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Disco Elysium - The Final Cut
2019
Est. copies
≈ 3.8M–6.1M
24x vs typical
SteamSpy 2M–5M
Est. revenue
$41.3M–$111.1M after Steam's cut $75.1M–$170.9M before the cut
$39.99
130k reviews
Very Positive
Isle of Arrows
2022
Est. copies
≈ 27k–44k
SteamSpy 200k–500k
Est. revenue
$98k–$262k after Steam's cut $178k–$404k before the cut
$12.99
1k reviews
Mostly Positive
Tower Dominion
2025
Est. copies
≈ 136k–221k
SteamSpy 50k–100k
Est. revenue
$654k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$17.49
5k reviews
Very Positive
Tower DefenseStrategy
Tainted Grail: Conquest
2021
Est. copies
≈ 207k–337k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$19.99
8k reviews
Very Positive
DeckbuildingCard Game
Curse of the Dead Gods
2021
Est. copies
≈ 228k–371k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$19.99
9k reviews
Very Positive
Action RoguelikeIsometric
Vivid Knight
2021
Est. copies
≈ 42k–69k
SteamSpy 100k–200k
Est. revenue
$175k–$470k after Steam's cut $318k–$723k before the cut
$14.99
2k reviews
Very Positive
Tyranny
2016
Est. copies
≈ 554k–900k
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$4.6M–$12.3M after Steam's cut $8.3M–$18.9M before the cut
$29.99
13k reviews
Very Positive
RPGChoices Matter
Torment: Tides of Numenera
2017
Est. copies
≈ 150k–244k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$34.99
4k reviews
Mostly Positive
RPGIsometric

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