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How many copies did Elminage Gothic sell?

Estimated copies sold
≈ 12k–19k
$33k–$88k after Steam's cut $59k–$135k before the cut
from 212 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Elminage Gothic out and predicted the genre from its 8 similar games. Every figure here, including Elminage Gothic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 43k–61k
best case 299k (Legend of Grimrock 2)
Games like Elminage Gothic

The middle of these games

≈ 43k–61k copies

≈ $325k–$598k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Legend of Grimrock 2 at ≈ 228k–371k copies, ≈ $1.5M–$4.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (8 of 8) and First-Person (7 of 8).
The winners
Winners here lead with Fantasy + Dungeon Crawler, priced around $27. The breakout hits carry Fantasy + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2013 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Wizardry 8
2013
Est. copies
≈ 77k–126k
SteamSpy 100k–200k
Est. revenue
$212k–$571k after Steam's cut $386k–$878k before the cut
$9.99
1k reviews
Very Positive
RPGParty-Based RPG
The Bard's Tale IV: Director's Cut
2019
Est. copies
≈ 38k–61k
SteamSpy 20k–50k
Est. revenue
$361k–$972k after Steam's cut $657k–$1.5M before the cut
$34.99
1k reviews
Mostly Positive
RPGTurn-Based
Labyrinth of Refrain: Coven of Dusk
2018
Est. copies
≈ 44k–72k
SteamSpy 50k–100k
Est. revenue
$611k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$49.99
1k reviews
Very Positive
StarCrawlers
2017
Est. copies
≈ 31k–50k
SteamSpy 50k–100k
Est. revenue
$170k–$457k after Steam's cut $309k–$703k before the cut
$19.99
899 reviews
Very Positive
Might & Magic X - Legacy
2014
Est. copies
≈ 192k–311k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.5M before the cut
$29.99
3k reviews
Mixed
RPGTurn-Based
Legend of Grimrock 2
2014
Est. copies
≈ 228k–371k
3.2x vs typical
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before the cut
$23.99
4k reviews
Very Positive
The Bard's Tale Trilogy
2018
Est. copies
≈ 47k–77k
SteamSpy 50k–100k
Est. revenue
$195k–$524k after Steam's cut $354k–$806k before the cut
$14.99
2k reviews
Very Positive
The Quest
2016
Est. copies
≈ 22k–36k
SteamSpy 50k–100k
Est. revenue
$61k–$165k after Steam's cut $112k–$254k before the cut
$9.99
538 reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.