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How many copies did JudgeSim sell?

Estimated copies sold
≈ 35k–58k
$68k–$183k after Steam's cut $124k–$282k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left JudgeSim out and predicted the genre from its 8 similar games. Every figure here, including JudgeSim's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–9k
best case 22k (Legal Dungeon)
Games like JudgeSim

The middle of these games

≈ 2k–9k copies

≈ $3k–$34k after Steam's cut

from ~187 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Legal Dungeon at ≈ 17k–28k copies, ≈ $33k–$88k after Steam's cut.

What it took to get here
About half the games that made it here had over 21 reviews in their first month; the spread ran 11 to 109.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Political (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Detective, priced around $7.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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