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How many copies did The Cummunist Manifesto: Dommy Mommy Commie Adventure sell?

Estimated copies sold
≈ 769–1k
$529–$1k after Steam's cut $961–$2k before the cut
from 31 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Cummunist Manifesto: Dommy Mommy Commie Adventure out and predicted the genre from its 8 similar games. Every figure here, including The Cummunist Manifesto: Dommy Mommy Commie Adventure's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–9k
best case 10.2M (Doki Doki Literature Club!)
Games like The Cummunist Manifesto: Dommy Mommy Commie Adventure

The middle of these games

≈ 3k–9k copies

≈ $6k–$121k after Steam's cut

from ~215 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Doki Doki Literature Club! at ≈ 7.8M–12.7M copies. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 342 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (7 of 8) and Anime (5 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel. The breakout hits carry Free to Play + Horror + Dark; a typical game here doesn't.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.