Sign in
wishvane

How many copies did Sub Command sell?

Estimated copies sold
≈ 9k–15k
$63k–$170k after Steam's cut $115k–$262k before the cut
from 146 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sub Command out and predicted the genre from its 8 similar games. Every figure here, including Sub Command's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 25.0M–68.0M
best case 104.7M (Garry's Mod)
Games like Sub Command

The middle of these games

≈ 25.0M–68.0M copies

≈ $276.7M–$393.2M after Steam's cut

from ~730k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Garry's Mod at ≈ 79.8M–129.6M copies, ≈ $219.1M–$589.2M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Survival (4 of 8).
The winners
Winners here lead with Sandbox + Moddable, priced around $10.
The era
The games you compared span 2006 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies
Garry's Mod
2006
Est. copies
≈ 79.8M–129.6M
1.7x vs typical
SteamSpy 20M–50M
Est. revenue
$219.1M–$589.2M after Steam's cut $398.4M–$906.5M before the cut
$9.99
1.3M reviews
Overwhelmingly Positive
SandboxModdable
War Thunder
2013
Est. copies
≈ 49.3M–80.1M
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation
Project Zomboid
2013
Est. copies
≈ 30.2M–49.0M
SteamSpy 10M–20M
Est. revenue
$207.3M–$557.3M after Steam's cut $376.9M–$857.4M before the cut
$24.99
477k reviews
Very Positive
SurvivalZombies
DayZ
2018
Est. copies
≈ 14.2M–23.1M
SteamSpy 10M–20M
Est. revenue
$195.8M–$526.4M after Steam's cut $356.0M–$809.9M before the cut
$49.99
469k reviews
Mostly Positive
SurvivalOpen World
Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
The Forest
2018
Est. copies
≈ 20.7M–33.6M
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Euro Truck Simulator 2
2012
Est. copies
≈ 59.4M–96.6M
SteamSpy 10M–20M
Est. revenue
$326.7M–$878.4M after Steam's cut $594.0M–$1351.4M before the cut
$19.99
940k reviews
Overwhelmingly Positive
DrivingTransportation

Sizing up your own game? See what its genre can realistically do before you build it.