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How many copies did Streets of Handbags sell?

Estimated copies sold
≈ 124–202
$136–$367 after Steam's cut $247–$564 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Streets of Handbags out and predicted the genre from its 8 similar games. Every figure here, including Streets of Handbags's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–274k
best case 5.3M (DAVE THE DIVER)
Games like Streets of Handbags

The middle of these games

≈ 8k–274k copies

≈ $16k–$1.9M after Steam's cut

from ~977 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Management (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: DAVE THE DIVER at ≈ 4.0M–6.5M copies, ≈ $22.0M–$59.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 331 reviews in their first month; the spread ran 13 to 43k.
The genre you'd be entering
Your set
Your set clusters on Management (4 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Management + Exploration, priced around $20.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.