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How many copies did Kitchen Crisis sell?

Estimated copies sold
≈ 8k–13k
$33k–$89k after Steam's cut $60k–$136k before the cut
from 322 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kitchen Crisis out and predicted the genre from its 8 similar games. Every figure here, including Kitchen Crisis's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 379k–1.1M
best case 2.5M (Minion Masters)
Games like Kitchen Crisis

The middle of these games

≈ 379k–1.1M copies

≈ $1.1M–$2.9M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Base-Building (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Minion Masters at ≈ 1.9M–3.1M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Base-Building (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics. The breakout hits carry PvE + Trading Card Game + Stylized; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kingdom: New Lands
2016
Est. copies
≈ 514k–834k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.8M before the cut
$14.99
12k reviews
Very Positive
Kingdom: Classic
2015
Est. copies
≈ 1.1M–1.8M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
23k reviews
Very Positive
Free to PlayStrategy
Garfield Kart
2015
Est. copies
≈ 690k–1.1M
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Bad North: Jotunn Edition
2018
Est. copies
≈ 431k–700k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before the cut
$14.99
14k reviews
Very Positive
WargameVikings
Minion Masters
2019
Est. copies
≈ 1.9M–3.1M
4.6x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
65k reviews
Very Positive
PvETrading Card Game
Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
Rogue Tower
2022
Est. copies
≈ 147k–239k
SteamSpy 500k–1M
Est. revenue
$605k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$14.99
6k reviews
Very Positive
Tower DefenseStrategy
Ratropolis
2020
Est. copies
≈ 137k–222k
SteamSpy 200k–500k
Est. revenue
$676k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$17.99
6k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.