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How many copies did DNA: Season 2 | Episode 1 sell?

Estimated copies sold
≈ 99–161
$81–$219 after Steam's cut $148–$337 before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DNA: Season 2 | Episode 1 out and predicted the genre from its 8 similar games. Every figure here, including DNA: Season 2 | Episode 1's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.7M–2.6M
best case 2.6M (Street Fighter™ 6)
Games like DNA: Season 2 | Episode 1

The middle of these games

≈ 1.7M–2.6M copies

≈ $21.0M–$35.1M after Steam's cut

from ~47k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Street Fighter™ 6 at ≈ 2.0M–3.2M copies, ≈ $21.5M–$57.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 12k reviews in their first month; the spread ran 11k to 14k.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (8 of 8) and Fighting (8 of 8).
The winners
Winners here lead with 2D Fighter + Fighting, priced around $40.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Street Fighter V
2016
Est. copies
≈ 1.8M–3.0M
SteamSpy 2M–5M
Est. revenue
$10.1M–$27.2M after Steam's cut $18.4M–$41.8M before the cut
$19.99
44k reviews
Mixed
FightingAction
DRAGON BALL FighterZ
2018
Est. copies
≈ 2.3M–3.8M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$38.5M–$103.4M after Steam's cut $69.9M–$159.1M before the cut
$59.99
77k reviews
Very Positive
FightingAnime
Street Fighter™ 6
2023
Est. copies
≈ 2.0M–3.2M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$21.5M–$57.8M after Steam's cut $39.1M–$89.0M before the cut
$39.99
79k reviews
Very Positive
2D FighterFighting
Mortal Kombat 1
2023
Est. copies
≈ 1.2M–2.0M
SteamSpy 500k–1M
Est. revenue
$16.8M–$45.1M after Steam's cut $30.5M–$69.4M before the cut
$49.99
49k reviews
Mostly Positive
FightingAction
Skullgirls 2nd Encore
2013
Est. copies
≈ 2.0M–3.3M
SteamSpy 2M–5M
Est. revenue
$14.0M–$37.7M after Steam's cut $25.5M–$58.0M before the cut
$24.99
32k reviews
Very Positive
Fighting2D Fighter
Injustice™ 2
2017
Est. copies
≈ 843k–1.4M
SteamSpy 1M–2M
Est. revenue
$11.6M–$31.1M after Steam's cut $21.1M–$47.9M before the cut
$49.99
24k reviews
Very Positive
FightingAction
GUILTY GEAR -STRIVE-
2021
Est. copies
≈ 1.7M–2.7M
SteamSpy 1M–2M
Est. revenue
$18.2M–$48.9M after Steam's cut $33.1M–$75.3M before the cut
$39.99
67k reviews
Very Positive
Fighting2D Fighter
Rivals of Aether
2017
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.7M before the cut
$29.99
38k reviews
Overwhelmingly Positive
Fighting2D Fighter

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