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How many copies did Genesis Alpha One Deluxe Edition sell?

Estimated copies sold
≈ 62k–101k
$343k–$922k after Steam's cut $623k–$1.4M before the cut
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Genesis Alpha One Deluxe Edition out and predicted the genre from its 8 similar games. Every figure here, including Genesis Alpha One Deluxe Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 71k–368k
best case 12.3M (Deep Rock Galactic)
Games like Genesis Alpha One Deluxe Edition

The middle of these games

≈ 71k–368k copies

≈ $629k–$4.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Deep Rock Galactic at ≈ 9.4M–15.3M copies, ≈ $77.6M–$208.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 617 to 40k.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Action Roguelike (5 of 8).
The winners
Winners here lead with Dwarf + Co-op, priced around $30. The breakout hits carry Dwarf + Class-Based + Exploration; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Deep Rock Galactic
2020
Est. copies
≈ 9.4M–15.3M
155x vs typical
SteamSpy 5M–10M
Est. revenue
$77.6M–$208.6M after Steam's cut $141.1M–$321.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
DwarfCo-op
STRAFE: Gold Edition
2017
Est. copies
≈ 84k–137k
SteamSpy 200k–500k
Est. revenue
$348k–$936k after Steam's cut $633k–$1.4M before the cut
$14.99
2k reviews
Mostly Positive
Rogue-liteAction
Space Beast Terror Fright
2022
Est. copies
≈ 45k–72k
SteamSpy 100k–200k
Est. revenue
$184k–$493k after Steam's cut $334k–$759k before the cut
$14.99
2k reviews
Very Positive
Action RoguelikeAction
Roboquest
2023
Est. copies
≈ 604k–981k
9.9x vs typical
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.2M after Steam's cut $7.5M–$17.2M before the cut
$24.99
24k reviews
Overwhelmingly Positive
FPSAction Roguelike
Deadzone: Rogue
2025
Est. copies
≈ 404k–656k
6.6x vs typical
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.5M after Steam's cut $5.0M–$11.5M before the cut
$24.99
16k reviews
Very Positive
Early AccessRogue-like
OMFG: One Million Fatal Guns
2021
Est. copies
≈ 59k–95k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
Arena ShooterFPS
MOTHERGUNSHIP
2018
Est. copies
≈ 49k–80k
SteamSpy 100k–200k
Est. revenue
$339k–$912k after Steam's cut $616k–$1.4M before the cut
$24.99
2k reviews
Mostly Positive
Action RoguelikeFPS
Void Bastards
2019
Est. copies
≈ 156k–254k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$29.99
5k reviews
Very Positive
FPSAction Roguelike

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