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wishvane

How many copies did HeavensSea sell?

Estimated copies sold
≈ 25–40
$34–$91 after Steam's cut $62–$140 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HeavensSea out and predicted the genre from its 8 similar games. Every figure here, including HeavensSea's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 115k–169k
best case 1.1M (Sultan's Game)
Games like HeavensSea

The middle of these games

≈ 115k–169k copies

≈ $507k–$991k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sultan's Game at ≈ 868k–1.4M copies, ≈ $6.0M–$16.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 653 to 17k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Board Game (5 of 8).
The winners
Winners here lead with Simulation + Tabletop, priced around $25. The breakout hits carry RPG + Story Rich + Time Management; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Twilight Struggle
2016
Est. copies
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SteamSpy 200k–500k
Est. revenue
$340k–$915k after Steam's cut $619k–$1.4M before the cut
$9.99
3k reviews
Very Positive
Board GameStrategy
Terraformers
2023
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≈ 93k–151k
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SimulationProcedural Generation
THE GAME OF LIFE
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≈ 133k–216k
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$237k–$638k after Steam's cut $431k–$981k before the cut
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Board GameMultiplayer
Esports Godfather
2024
Est. copies
≈ 113k–183k
SteamSpy 200k–500k
Est. revenue
$619k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$19.99
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StrategyManagement
Through the Ages
2018
Est. copies
≈ 71k–116k
SteamSpy 200k–500k
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$313k–$841k after Steam's cut $569k–$1.3M before the cut
$15.99
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StrategyBoard Game
Just Go
2022
Est. copies
≈ 82k–133k
SteamSpy 200k–500k
Est. revenue
$225k–$606k after Steam's cut $410k–$932k before the cut
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3k reviews
Very Positive
CasualSimulation
Sultan's Game
2025
Est. copies
≈ 868k–1.4M
11x vs typical
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.0M after Steam's cut $10.8M–$24.7M before the cut
$24.99
35k reviews
Very Positive
Root
2020
Est. copies
≈ 137k–223k
1.7x vs typical
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Est. revenue
$565k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$14.99
6k reviews
Very Positive
Board GameTabletop

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