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How big is Pixelitos - Spritle Royale?

Estimated owners
≈ 1k–2k
from 44 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pixelitos - Spritle Royale out and predicted the genre from its 8 similar games. Every figure here, including Pixelitos - Spritle Royale's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 28k–71k
best case 186k (Hero's Hour)
Games like Pixelitos - Spritle Royale

The middle of these games

≈ 28k–71k copies

≈ $87k–$546k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Hero's Hour at ≈ 142k–231k copies, ≈ $703k–$1.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 908 reviews in their first month; the spread ran 105 to 2k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (6 of 8) and Auto Battler (5 of 8).
The winners
Winners here lead with Turn-Based + Turn-Based Strategy, priced around $18.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Turn-BasedPixel Graphics

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