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How many copies did Dungeon 100 sell?

Estimated copies sold
≈ 40k–66k
$134k–$359k after Steam's cut $243k–$552k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeon 100 out and predicted the genre from its 8 similar games. Every figure here, including Dungeon 100's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14k–36k
best case 2.5M (Minion Masters)
Games like Dungeon 100

The middle of these games

≈ 14k–36k copies

≈ $72k–$155k after Steam's cut

from ~522 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 336 reviews in their first month; the spread ran 54 to 1k.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (5 of 8) and Card Battler (4 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics. The breakout hits carry PvE + Stylized + PvP; a typical game here doesn't.
The era
The games you compared span 2019 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessDeckbuilding

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