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How many copies did Backroom Company sell?

Estimated copies sold
≈ 14k–23k
$35k–$94k after Steam's cut $64k–$145k before the cut
from 571 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Backroom Company out and predicted the genre from its 7 similar games. Every figure here, including Backroom Company's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15.7M–19.9M
best case 87.5M (Left 4 Dead 2)
Games like Backroom Company

The middle of these games

≈ 15.7M–19.9M copies

≈ $79.8M–$174.1M after Steam's cut

from ~497k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 7 of your similar games are hits.

Best case: Left 4 Dead 2 at ≈ 66.7M–108.4M copies, ≈ $183.2M–$492.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 40k reviews in their first month; the spread ran 35k to 470k.
The genre you'd be entering
Your set
Your set clusters on Co-op (7 of 7) and Survival (4 of 7).
The winners
Winners here lead with Co-op, priced around $20.
The era
The games you compared span 2009 to 2026, and 1 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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