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How many copies did Herbals tycoon sell?

Estimated copies sold
≈ 4k–6k
$11k–$29k after Steam's cut $19k–$44k before the cut
from 157 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Herbals tycoon out and predicted the genre from its 8 similar games. Every figure here, including Herbals tycoon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 78k–808k
best case 1.8M (WorldBox - God Simulator)
Games like Herbals tycoon

The middle of these games

≈ 78k–808k copies

≈ $567k–$9.6M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: WorldBox - God Simulator at ≈ 1.4M–2.3M copies, ≈ $7.7M–$20.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 66 to 11k.
The genre you'd be entering
Your set
Your set clusters on Life Sim (8 of 8) and Sandbox (8 of 8).
The winners
Winners here lead with Sandbox + God Game, priced around $20.
The era
The games you compared span 2011 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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≈ 1.4M–2.3M
6.2x vs typical
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≈ 2.2M–3.5M
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