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How many copies did The Sims™ Legacy Collection sell?

Estimated copies sold
≈ 60k–98k
$332k–$893k after Steam's cut $604k–$1.4M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Sims™ Legacy Collection out and predicted the genre from its 8 similar games. Every figure here, including The Sims™ Legacy Collection's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 224k–815k
best case 4.4M (House Flipper)
Games like The Sims™ Legacy Collection

The middle of these games

≈ 224k–815k copies

≈ $1.9M–$6.5M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: House Flipper at ≈ 3.4M–5.5M copies, ≈ $23.3M–$62.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 523 to 11k.
The genre you'd be entering
Your set
Your set clusters on Building (8 of 8) and Sandbox (8 of 8).
The winners
Winners here lead with Building + Sandbox, priced around $25. The breakout hits carry Education; a typical game here doesn't.
The era
The games you compared span 2010 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 500k–1M
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≈ 1.5M–2.5M
5.4x vs typical
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SimulationEducation
House Flipper
2018
Est. copies
≈ 3.4M–5.5M
11x vs typical
SteamSpy 2M–5M
Est. revenue
$23.3M–$62.6M after Steam's cut $42.3M–$96.3M before the cut
$24.99
111k reviews
Very Positive
SimulationDesign & Illustration
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2023
Est. copies
≈ 171k–278k
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$282k–$758k after Steam's cut $512k–$1.2M before the cut
$5.99
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The Sims™ 2 Legacy Collection
2025
Est. copies
≈ 124k–202k
SteamSpy 50k–100k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before the cut
$29.99
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SandboxLife Sim
SimCity™ 4 Deluxe Edition
2010
Est. copies
≈ 621k–1.0M
SteamSpy 500k–1M
Est. revenue
$3.4M–$9.2M after Steam's cut $6.2M–$14.1M before the cut
$19.99
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Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 873k–1.4M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$29.99
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Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
6.1x vs typical
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$10.2M–$27.4M after Steam's cut $18.5M–$42.2M before the cut
$24.99
60k reviews
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SandboxBase-Building

Sizing up your own game? See what its genre can realistically do before you build it.