Sign in
wishvane

How many copies did The ultimate Math teaching game sell?

Estimated copies sold
≈ 25–40
$172–$455 after Steam's cut $312–$700 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The ultimate Math teaching game out and predicted the genre from its 8 similar games. Every figure here, including The ultimate Math teaching game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–21k
best case 56k (Thrive)
Games like The ultimate Math teaching game

The middle of these games

≈ 7k–21k copies

≈ $13k–$101k after Steam's cut

from ~324 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Thrive at ≈ 43k–70k copies, ≈ $59k–$158k after Steam's cut.

What it took to get here
About half the games that made it here had over 81 reviews in their first month; the spread ran 13 to 262.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Education (5 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Simulation + Science, priced around $5.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

GLADIABOTS - AI Combat Arena
2019
Est. copies
≈ 26k–42k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before the cut
$14.99
900 reviews
Very Positive
StrategyArtificial Intelligence
Pythagoria
2016
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$6k–$16k after Steam's cut $11k–$24k before the cut
$1.99
259 reviews
Mostly Positive
PuzzleEducation
3D Math - Ultra
2020
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before the cut
$4.99
228 reviews
Very Positive
CasualIndie
Evolution Board Game
2019
Est. copies
≈ 13k–21k
SteamSpy under 20k
Est. revenue
$53k–$144k after Steam's cut $97k–$221k before the cut
$14.99
450 reviews
Very Positive
Board GameTabletop
Project Chemistry
2021
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$20k–$54k after Steam's cut $37k–$83k before the cut
$12.99
227 reviews
Mostly Positive
ScienceEducation
JOY OF PROGRAMMING - Software Engineering Simulator
2025
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$48k–$128k after Steam's cut $87k–$197k before the cut
$17.99
389 reviews
Mostly Positive
ProgrammingAutomation
Breaking Good
2017
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$2.00
162 reviews
Very Positive
EducationScience
Thrive
2021
Est. copies
≈ 43k–70k
5.3x vs typical
SteamSpy 100k–200k
Est. revenue
$59k–$158k after Steam's cut $107k–$243k before the cut
$4.99
2k reviews
Very Positive
SimulationScience

Sizing up your own game? See what its genre can realistically do before you build it.