wishvane
How many copies did Project Chemistry sell?
Estimated copies sold
≈ 5k–9k
$20k–$53k net $36k–$81k gross
from 221 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Project Chemistry out and predicted the genre from its 8 similar games. Every figure here, including Project Chemistry's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 44k–73k
best case 1.1M (Automation - The Car Company Tycoon Game)
The Sandbox lane

A niche genre: modest ceilings, most sell around 52k copies, so plan for a small audience.

A typical game
≈ 52k copies
≈ $338k after Steam's cut
from ~2k reviews
Best case
≈ 1.1M copies
Automation - The Car Company Tycoon Game · ≈ $12.4M after Steam's cut
from 18k reviews
A breakout hit, far above a typical game.

5 of your 8 games sit in the typical range; 3 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Simulation, priced around $30.
  • The breakout hits carry Early Access + Immersive Sim + Realistic; a typical game here doesn't.
  • The games you compared span 2015 to 2023, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2023
Est. copies
≈ 39k–64k
SteamSpy 20k–50k
Est. revenue
$22k–$58k net $39k–$89k gross
$1.99
2k reviews
Very Positive
SandboxPixel Graphics +6
2018
Est. copies
≈ 424k–690k
8.5x vs typical
SteamSpy 500k–1M
Est. revenue
$3.5M–$9.4M net $6.4M–$14.5M gross
$29.99
14k reviews
Very Positive
Early AccessSimulation +6
2018
Est. copies
≈ 413k–671k
8.3x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M net $4.1M–$9.4M gross
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight +6
2021
Est. copies
≈ 33k–54k
SteamSpy 50k–100k
Est. revenue
$184k–$493k net $334k–$759k gross
$19.99
1k reviews
Very Positive
3DOnline Co-Op +6
2021
Est. copies
≈ 24k–39k
SteamSpy 100k–200k
Est. revenue
$164k–$440k net $298k–$677k gross
$24.99
961 reviews
Very Positive
3DColony Sim +6
2023
Est. copies
≈ 84k–136k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$460k–$1.2M net $836k–$1.9M gross
$19.99
3k reviews
Very Positive
BuildingScience +6
2015
Est. copies
≈ 816k–1.3M
11x vs typical
SteamSpy 500k–1M
Est. revenue
$6.7M–$18.1M net $12.2M–$27.8M gross
$29.99
18k reviews
Very Positive
SimulationManagement +6
2019
Est. copies
≈ 56k–91k
SteamSpy 100k–200k
Est. revenue
$276k–$741k net $501k–$1.1M gross
$17.99
2k reviews
Very Positive
Life SimSandbox +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples