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How many copies did Love, Internet, and Murder Magic sell?

Estimated copies sold
≈ 6k–10k
$7k–$18k after Steam's cut $12k–$28k before the cut
from 251 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Love, Internet, and Murder Magic out and predicted the genre from its 8 similar games. Every figure here, including Love, Internet, and Murder Magic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–211k
best case 446k (Chrono Ark)
Games like Love, Internet, and Murder Magic

The middle of these games

≈ 9k–211k copies

≈ $8k–$1.8M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Chrono Ark at ≈ 340k–553k copies, ≈ $2.3M–$6.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 732 reviews in their first month; the spread ran 52 to 9k.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (5 of 8) and Anime (4 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Anime, priced around $25.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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