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How many copies did Subway Exorcist Girl sell?

Estimated copies sold
≈ 8k–13k
$4k–$12k after Steam's cut $8k–$18k before the cut
from 323 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Subway Exorcist Girl out and predicted the genre from its 8 similar games. Every figure here, including Subway Exorcist Girl's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 134k–168k
best case 1.1M (Darkwood)
Games like Subway Exorcist Girl

The middle of these games

≈ 134k–168k copies

≈ $824k–$1.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Darkwood at ≈ 854k–1.4M copies, ≈ $4.7M–$12.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 332 to 4k.
The genre you'd be entering
Your set
Your set clusters on Horror (5 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Action Roguelike + Isometric, priced around $20.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Curse of the Dead Gods
2021
Est. copies
≈ 228k–371k
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$19.99
9k reviews
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Action RoguelikeIsometric
SUNLESS SEA
2015
Est. copies
≈ 466k–757k
3.7x vs typical
SteamSpy 1M–2M
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$2.4M–$6.5M after Steam's cut $4.4M–$10.1M before the cut
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ExplorationLovecraftian
Distrust: Polar Survival
2017
Est. copies
≈ 88k–143k
SteamSpy 200k–500k
Est. revenue
$314k–$845k after Steam's cut $572k–$1.3M before the cut
$12.99
3k reviews
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SurvivalIsometric
Witchfire
2024
Est. copies
≈ 435k–707k
6.9x vs typical
SteamSpy 200k–500k
Est. revenue
$4.8M–$12.9M after Steam's cut $8.7M–$19.8M before the cut
$39.99
18k reviews
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FPSExtraction Shooter
Darkwood
2017
Est. copies
≈ 854k–1.4M
9.7x vs typical
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$19.99
25k reviews
Very Positive
Eldritch
2013
Est. copies
≈ 140k–228k
SteamSpy 200k–500k
Est. revenue
$579k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$14.99
2k reviews
Very Positive
Action RoguelikeRogue-like
Baldi's Basics Plus
2020
Est. copies
≈ 287k–466k
4.5x vs typical
SteamSpy 500k–1M
Est. revenue
$788k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$9.99
12k reviews
Overwhelmingly Positive
Duskers
2016
Est. copies
≈ 116k–189k
SteamSpy 100k–200k
Est. revenue
$639k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
$19.99
3k reviews
Very Positive
ExplorationTyping

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