Sign in
wishvane

How many copies did I HATE MY LEGS sell?

Estimated copies sold
≈ 446–725
$1k–$4k after Steam's cut $2k–$6k before the cut
from 18 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I HATE MY LEGS out and predicted the genre from its 8 similar games. Every figure here, including I HATE MY LEGS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–35k
best case 185k (A Difficult Game About Climbing)
Games like I HATE MY LEGS

The middle of these games

≈ 10k–35k copies

≈ $31k–$95k after Steam's cut

from ~456 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: A Difficult Game About Climbing at ≈ 141k–229k copies, ≈ $386k–$1.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 214 reviews in their first month; the spread ran 117 to 2k.
The genre you'd be entering
Your set
Your set clusters on Platformer (7 of 8) and Precision Platformer (6 of 8).
The winners
Winners here lead with Psychological Horror + Platformer, priced around $10. The breakout hits carry Action + Adventure + Singleplayer; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Golfing Over It with Alva Majo
2018
Est. copies
≈ 49k–79k
3.5x vs typical
SteamSpy 100k–200k
Est. revenue
$67k–$180k after Steam's cut $121k–$276k before the cut
$4.99
2k reviews
Mostly Positive
DifficultPhysics
The Game of Sisyphus
2024
Est. copies
≈ 21k–35k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$41k–$110k after Steam's cut $74k–$169k before the cut
$6.99
858 reviews
Mostly Positive
DifficultAction
City Climber
2017
Est. copies
≈ 16k–25k
SteamSpy under 20k
Est. revenue
$22k–$58k after Steam's cut $39k–$89k before the cut
$4.99
456 reviews
Mostly Positive
Goat's Tale (Classic)
2022
Est. copies
≈ 8k–14k
SteamSpy 20k–50k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$1.99
336 reviews
Very Positive
Splodey
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$22k–$60k after Steam's cut $41k–$93k before the cut
$12.99
253 reviews
Very Positive
Precision PlatformerSide Scroller
BETON BRUTAL
2023
Est. copies
≈ 32k–52k
2.8x vs typical
SteamSpy 20k–50k
Est. revenue
$62k–$166k after Steam's cut $112k–$255k before the cut
$6.99
1k reviews
Very Positive
3D PlatformerPrecision Platformer
A Difficult Game About Climbing
2024
Est. copies
≈ 141k–229k
12x vs typical
SteamSpy 200k–500k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before the cut
$9.99
6k reviews
Very Positive
Driving Is Hard
2025
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before the cut
$6.99
264 reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.